- Meteor Client is free, open-source (GPL-3.0), and built for anarchy servers like 2b2t, where there is no anticheat to work around in the first place.
- Opal is $8.99 and built for the opposite job: minigame PvP with a polished UI and a quiet set tuned to hold up on most servers.
- Meteor ships around 150 modules plus a documented addon API. Opal ships 70, all pointed at one job.
- Meteor means installing Fabric Loader and the mod yourself. Opal is a launcher: log in and play.
- If you play anarchy, Meteor is genuinely the right tool. If you play BedWars/SkyWars-style minigames, that fight was never Meteor's job, and it is Opal's.
At a glance
| Feature | Opal | Meteor Client |
|---|---|---|
| Price | $8.99 | Free |
| Source | Closed-source | Open-source (GPL-3.0) |
| Modules | 70 | ~150 |
| Tuned for | BedWars/SkyWars-style minigame combat | Anarchy servers (2b2t and similar) |
| Quiet (ghost) set | Not the goal, no anticheat to evade | |
| Setup | Launcher, log in, play | Install Fabric Loader and the mod yourself |
| Updates and support | Maintained, launcher-driven updates | Active org, community and GitHub support |
| Minecraft version | 26.2 | 26.1.2 |
Free and open-source vs $8.99 and closed
Meteor Client costs nothing. It is licensed GPL-3.0, the full source sits on GitHub under MeteorDevelopment, and the project runs on donations instead of sales. If you want to read the code, fork it, or just never pay for a Minecraft mod, that is a legitimate reason to pick it, and we are not going to pretend otherwise.
Opal costs $8.99, and the source is not public. What that buys is a finished product built around a launcher: log in, launch, play, no Fabric install or mappings to think about. You are paying for the work of assembling and maintaining that, not for the option to read the source.
Built for different fights: minigames vs anarchy
This is the real split, and it is worth saying plainly instead of manufacturing a rivalry that is not there. Meteor Client is built for anarchy servers such as 2b2t, where there is effectively no anticheat and the module set leans into automation, base finding, and crystal or anchor combat instead of evasion. By its own scope it is not a ranked-PvP or minigame cheat, and per its own documentation it is detected trivially by the server-side anticheats that Hypixel-style servers actually run, because that fight was simply never the point.
Opal is built for the opposite environment: BedWars/SkyWars-style minigame combat, with a loud feature set for that fight and a separate quiet set aimed at holding up across most servers. Neither client is really trying to do the other's job, and pretending otherwise would undersell both of them.
Module count: 70 vs around 150
Meteor Client ships around 150 modules across combat, movement, player, render, and world categories, and a chunk of that number is anarchy-specific automation Opal does not attempt at all: a highway builder, a stash finder for locating bases, multi-instance bot coordination. It also ships a documented addon API, so the real ceiling on what you can run is higher than the base count once the community addon ecosystem gets counted in. Credit where it's due.
Opal ships 70 modules across combat, movement, visual, world, and utility, narrower by design and aimed squarely at minigame combat, movement, and a quiet set rather than anarchy automation. Fewer modules, but every one of them is pointed at the same job.
UI and setup
Opal runs a custom interface: a custom glass UI engine built on Minecraft's Blaze3D pipeline (blur, fresnel, refraction, shadow effects) plus a GraalJS/Yoga UI runtime driving things like the dynamic island overlay. It arrives through a launcher, so there is no manual mod install to get right.
Meteor Client's standout UI feature is its Starscript-driven HUD, which lets you script live values straight into HUD text instead of picking from fixed presets. That is genuinely clever design. It is a Fabric mod, though, so setup means installing Fabric Loader and dropping the jar in yourself, a fair trade for free and open-source, but still a step Opal skips entirely.
When Meteor Client is the better call
Be honest with yourself about what you actually play.
Pros
- You play anarchy servers like 2b2t and want automation such as highway building, stash finding, or bot coordination
- You want free and open-source, full stop, and don't mind installing Fabric and the mod yourself
- You want to read the code, fork it, or build on the documented addon API
- You like scripting your own HUD values with Starscript
Cons
- No launcher, you install Fabric Loader and drop the jar in yourself
- Not built for minigame PvP, and by its own scope it's detected trivially by the server-side anticheats those servers run
- No quiet or ghost set, evasion isn't the goal on anarchy servers with no anticheat
- Community and GitHub support rather than a dedicated support channel
If you want a client built for minigame PvP with a polished UI and a quiet set for most servers, and $8.99 is not a barrier, that is Opal. If you are on anarchy servers and want automation Opal was never built to offer, Meteor is the right tool for that job, not a lesser one.
FAQ
Not by design. Meteor targets anarchy servers where there is essentially no anticheat, and per its own documentation it is detected trivially by the server-side anticheat that minigame servers actually run.
Opal's feature set is built around minigame combat and a quiet set meant to hold up on most servers, not anarchy-specific automation like highway building or base finding. If that is what you are after, Meteor is the tool built for it.
$8.99.
Yes. It is GPL-3.0, the source is public on GitHub, and the project runs on donations rather than sales.
Meteor Client ships more modules, around 150 versus Opal's 70, though a large share of that gap is anarchy automation (highway building, stash finding, bot swarms) that Opal isn't trying to compete on.
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Disclaimer
Independent comparison. Meteor Client is a trademark of its owners; its use here is nominative and implies no affiliation or endorsement. Competitor details are accurate to the best of our knowledge as of 2026 and may contain errors.