Every Opal Module Explained: The Complete Glossary

All 70 Opal modules across combat, movement, world, utility, visual, and other, sorted by category with what each one does and whether it's detectable.

Guidesby trqUpdated July 13, 2026
Key takeaways
  • Opal ships 70 modules across six categories: Combat, World, Movement, Utility, Visual, and Other.
  • 21 are safe, cosmetic changes that only touch your own client. 49 are use-at-own-risk features that change gameplay in ways anticheats can catch.
  • Every module below links to a full breakdown of how it works and why it does or doesn't get detected.
  • This page is the map. Start here, then go deep on whatever you're actually trying to do.

A module is a single feature you can flip on inside Opal, from something as quiet as a Discord status update to something as loud as an aimbot. Some are pure convenience. Some will get you banned on a server that's paying attention. Knowing which is which matters more than knowing they exist, so this page sorts all 70 by category and tags every one of them safe or use-at-own-risk before you touch a single toggle.

Safe vs. use-at-own-risk, in one table

SafeUse at own risk
What it touchesOnly your own client's rendering or convenienceMovement, combat, or timing the server can observe
Anticheat exposureNone, nothing unusual is sent to the serverReal, these are exactly what anticheats are built to catch
ExamplesFull Bright, Click GUI, Discord RPC, Streamer ModeKill Aura, Scaffold, Speed, Reach
Where it's fine to runAny server, any timeDepends entirely on how seriously that server enforces its rules

The label isn't a promise, it's a starting point. Read the dedicated page for any module you're actually planning to use before you flip it on.

The full catalog, by category

The modules that decide fights before your reflexes get a vote.

Kill Aura

Finds and attacks the most relevant entities around you. Detectable, use at your own risk. Read the full breakdown.

Aim Assist

Nudges your aim toward nearby targets with legit-style corrections. Detectable, use at your own risk. Read the full breakdown.

Reach

Extends how far you can attack or interact. Detectable, use at your own risk. Read the full breakdown.

Block

Lets you act while blocking, or blocks for you automatically. Detectable, use at your own risk. Read the full breakdown.

Velocity

Reduces or cancels the knockback you take when hit. Detectable, use at your own risk. Read the full breakdown.

Auto Clicker

Clicks for you with human-like patterns. Detectable, use at your own risk. Read the full breakdown.

WTap

Resets your sprint to land more knockback. Detectable, use at your own risk.

Auto Head

Eats golden heads automatically. Detectable, use at your own risk. Read the full breakdown.

Piercing

Lets you hit players through blocks. Detectable, use at your own risk. Read the full breakdown.

Attack Delay

Removes the delay after a missed attack. Detectable, use at your own risk.

Anti Bot

Extra bot-detection checks so targeting ignores fake players. Cosmetic, safe to run anywhere.

Anti Fireball

Deflects nearby fireballs automatically. Detectable, use at your own risk.

How to actually pick modules

Don't turn everything on. Start with whatever solves the specific problem you have: Full Bright if caves are wasting your time, Auto Tool and Auto Armor if inventory management is the boring part of your day, Kill Aura only if you've already accepted the ban risk that comes with it. Stack safe modules freely. Treat every use-at-own-risk module as a decision, not a default.

Where to start

New to Opal? The safe column above is a genuinely good place to spend your first session: Click GUI to see what's available, Full Bright and Streamer Mode if you stream, Inventory Manager if clutter bothers you. None of it risks the account.

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