- Wurst is free, open source under GPLv3, and built for anarchy and vanilla survival, not minigame combat.
- Opal costs $8.99 and ships 70 modules already tuned for BedWars and SkyWars-style fights.
- Wurst has released continuously since 2014. Opal trades that history for a finished, launcher-delivered product built in 2026.
- Want dupe finders and auto-builders for anarchy servers? Wurst wins. Want a polished client that's already dialed in for minigame lobbies? Opal wins.
At a glance
| Feature | Opal | Wurst |
|---|---|---|
| Price | $8.99 | Free |
| Interface | Custom glass UI engine (Blaze3D effects + GraalJS/Yoga) | Custom OpenGL over vanilla GuiGraphics |
| Modules / features | 70 modules | ~156 hacks, 51 commands |
| Tuned for | BedWars/SkyWars-style minigame combat | Anarchy and vanilla survival |
| Quiet (ghost) set | Legacy toggles only | |
| Setup | Launcher, login, play | Install Fabric loader, drop the jar in mods |
| Updates and support | Maintained, launcher-delivered | Maintained since 2014, GitHub plus Modrinth/CurseForge |
| Minecraft version | 26.2 | 26.1.2, tracks latest snapshots |
Free and open source vs $8.99 and finished
Credit where it's due: Wurst costs nothing and the source is sitting right there under GPLv3. Read every line, fork it, ship your own build, never pay a cent. It's been in continuous public release since 2014, longer than almost anything else still standing in this space. That's not a marketing angle, that's just true.
Opal costs $8.99. What that buys is somebody else's finished work instead of a blank toolkit: a custom glass UI engine built on a Blaze3D-based effects pipeline, 70 modules that arrive already tuned instead of waiting on you to tune them, and a launcher that handles login and updates so your first session isn't a setup session. Wurst gives you the parts. Opal gives you the assembled thing.
Anarchy toolkit vs minigame combat: different jobs
Wurst's own module list tells you exactly what it's for: Tunneller for strip-mining, Tree-bot for autonomous wood farming, AutoFish, dupe-glitch support, BoatFly. That's a serious, purpose-built anarchy and vanilla-survival toolkit, and on a server like 2b2t it's doing precisely the job it was built for. Combat modules exist too, but they're not the center of gravity.
Opal's module set points the other direction: a combat suite with its own targeting and aim-assist subpackages, a bridging assist module, movement tools, and a visual set built around fast-paced fights. The louder side of that set is tuned for BedWars and SkyWars-style minigame combat, and a quieter set is built to hold up on most other servers too. Neither client is trying to win the other's game.
If you want dupe finders and auto-builders on an anarchy server, Wurst is the tool for the job and Opal isn't in that conversation. If you're fighting in minigame lobbies, flip that sentence around.
A hand-built menu vs a scripting engine and a UI runtime
Wurst's ClickGUI and Navigator are hand-built OpenGL drawn straight over Minecraft's own GuiGraphics. No embedded browser, no third-party UI library, nothing to load. That's a deliberate choice, it's small and predictable, and it's held up for a decade without needing to be rebuilt. If "read every line yourself" matters to you, that simplicity is worth something real.
Opal goes further down the stack: an embedded GraalJS scripting engine lets users load and unload JavaScript against the client's internal APIs while it's running, and the UI itself is a React-style layer hosted inside that same GraalJS runtime, laid out with Yoga flexbox over a custom Blaze3D effects pipeline. It's a heavier, more animated interface built for polish, and the cost of that is the plain, auditable transparency Wurst offers by default. Pick your trade-off.
When Wurst is the better call
Be honest about what you're actually doing in the game before you pick a client.
Pros
- Free and fully open source under GPLv3, read or fork every line
- Built specifically for anarchy and vanilla survival: Tunneller, Tree-bot, AutoFish, dupe-glitch support, BoatFly
- Continuous public releases since 2014, one of the longest track records around
- A genuinely large generalist toolkit: ~156 hacks plus 51 commands
Cons
- Combat isn't tuned for BedWars/SkyWars-style lobbies out of the box
- No launcher; you install the Fabric loader yourself and drop the jar into mods
- ClickGUI is a hand-built OpenGL menu, no animated UI runtime or theming layer
- Quiet-set tuning is mostly absent, a couple of legacy one-off NCP toggles is what's left
If you're on 2b2t or another anarchy server and want dupe finders and auto-builders, that's Wurst's whole reason for existing, and $8.99 buys you nothing you actually need there. If you're queuing BedWars or SkyWars lobbies and want a client already tuned for that fight, with a UI that doesn't look like a decade-old config menu, that's Opal.
Frequently asked questions
Depends what you're doing. For anarchy or vanilla survival, Wurst's free toolkit is genuinely built for that and there's no reason to pay. For minigame combat, Opal's $8.99 buys a client already tuned for it, plus a polished UI and a launcher, instead of a general-purpose toolkit you'd configure yourself.
Wurst isn't built for that. Its own feature set and categories are oriented around anarchy and vanilla play, and it doesn't chase the anticheat-bypass tuning that combat-focused clients do.
Wurst has tracked current Minecraft releases continuously since 2014, from MC 1.7.10 through the current MC 26.1.2 snapshots, running as a Fabric mod in its current generation.
$8.99, one time, lifetime license.
No. Wurst is GPLv3 and fully open. Opal is closed source.
Lifetime license, instant delivery, no subscription
Disclaimer
Independent comparison. Wurst is a trademark of its owners; its use here is nominative and implies no affiliation or endorsement. Competitor details are accurate to the best of our knowledge as of 2026 and may contain errors.